Half-Ogre
**Size:**Medium. Half-ogres have no special bonuses or penalties due to their size.
Ability Modifiers:+4 Strength, –2 Dexterity, +2 Constitution, –2 Intelligence, –2 Charisma.
**Extra Starting Hit Dice:**A half-ogre gains 2 Hit Dice (2d8 hit points). The half-ogre’s Constitution modifier applies to each Hit Die when determining hit points.
**Base Speed:**30 feet.
**Natural Armor Bonus:**Half-ogres have thick hides and gain a +3 natural armor bonus to Defense.
**Attack Bonus:**Half-ogres gain a +1 species bonus on attack rolls.
**Low-Light Vision:**Half-ogres can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions
**Bonus Feat:**Half-ogres gain the bonus feat Simple Weapons Proficiency.
**Free Language Skills:**Speak Giant (or local language).
**Other Languages:**Common, Gnoll, Goblin, Orc, Undertongue.
Level Adjustment:+1.
LARGE CHARACTERS
Large characters take a –1 size penalty to Defense, a –1 size penalty on attack rolls, and a –4 size penalty on Hide checks. Large characters gain a +4 bonus on grapple checks.
Large characters’ lifting and carrying limits are twice of those of Medium characters.
Large characters generally move as fast as Medium characters.
Large characters may use larger weapons than Medium characters. A Large character may wield a weapon of Large size in one hand and a Huge weapon in two hands. A Large character treats a weapon of Medium or smaller as a light weapon.
Armor for Large creatures must be custom-made and weighs twice as much as Medium armor of similar type. Increase the purchase DC of Large armor by +2.