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Dragon,epic

All epic dragons speak Draconic.

Epic Dragon Age Categories

Column 1CategoryAge (Years)
1Wyrmling0–10
2Very young11–30
3Young31–50
4Juvenile51–100
5Young adult101–200
6Adult201–400
7Mature adult401–800
8Old801–1,200
9Very old1,201–1,600
10Ancient1,601–2,000
11Wyrm2,001–2,400
12Great wyrm2,401+

COMBAT

Epic dragons share all the combat characteristics of standard dragons*.*Even wyrmling epic dragons are Huge, however, and are capable of making tail sweep and crush attacks. Although there is no size category larger than Colossal, the oldest epic dragons deal more damage with their attacks than other Colossal dragons, as shown on the Epic Dragon Face and Reach and Epic Dragon Attacks tables below. In addition, the breath weapon of the oldest epic dragons is a larger cone than most Colossal dragons possess. The size modifier for these dragons remains –8.

Epic Dragon Space and Reach

SizeSpace/Reach
Huge15 ft./10 ft.
Gargantuan20 ft./15 ft.
Colossal30 ft./20 ft.
Colossal+30 ft./20 ft.

Epic Dragon Attacks

Size1 Bite2 Claws2 Wings1 Tail Slap1 Crush1 Tail Sweep
Huge2d82d61d82d62d82d4
Gargantuan4d62d82d62d84d62d6
Colossal4d84d62d84d64d82d8
Colossal+8d64d84d64d88d64d6

Epic Dragon Breath Weapons

SizeCone (Length)*
Huge50 ft.
Gargantuan60 ft.
Colossal70 ft.
Colossal+80 ft.
* A cone is as high and wide as its length.

Wyrmling epic dragons possess certain abilities that common dragons do not acquire until later in life, including frightful presence, spellcasting, and spell resistance. An epic dragon with a caster level above 20th gains the Improved Spell Capacity feat as a bonus feat once for every three caster levels above 20th. Any epic dragon can choose epic feats for which it otherwise meets the prerequisites. Epic dragons also have access to dragon feats*,*as well as the additional feats described in this book.

Empower Spell-Like Ability: An epic dragon can apply the Empower Spell feat to one of its spell-like abilities that it can use at least twice per day. If the dragon has limited use of the spell-like ability, the empowered ability uses up two uses of the ability. If the dragon can use the ability at will, there is no cost for empowering the ability. The dragon does not need to specify a spell-like ability when it chooses this feat; it can apply the feat to any spell-like ability it possesses.

**Maximize Spell-Like Ability:**The dragon can apply the Maximize Spell feat to one of its spell-like abilities that it can use at least three times per day. If the dragon has limited use of the spell-like ability, the maximized ability uses up three uses of the ability. If the dragon can use the ability at will, there is no cost for maximizing the ability. The dragon does not need to specify a spell-like ability when it chooses this feat; it can apply the feat to any spell-like ability it possesses.

Epic dragons fly even faster than common dragons, and can cover greater distances.

Epic Dragon Overland Flying Speeds

250 feet300 feet350 feetColumn 4
One Hour
Normal40 miles50 miles60 miles
Hustle80 miles100 miles120 miles
One Day
Normal320 miles400 miles480 miles

Except as noted here, epic dragons conform to the general information that applies to all dragons given*.*

FORCE DRAGON

Dragon (Force)

Climate/Terrain: Any land and underground

Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)

Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59

Treasure: Double standard

Alignment: Usually neutral

Advancement Range: Wyrmling 21–24 HD (Huge); very young 26–29 HD (Huge); young 31–34 HD (Gargantuan); juvenile 36–39 HD (Gargantuan); young adult 41–44 HD (Gargantuan); adult 46–49 HD (Gargantuan); mature adult 51–54 HD (Colossal); old 56–59 HD (Colossal); very old 61–64 HD (Colossal); ancient 66–69 HD (Colossal); wyrm 71–74 HD (Colossal+); great wyrm 76+ HD (Colossal+)

Force Dragons by Age

AgeSizeHit Dice (hp)StrDexConIntWisChaBase Attack/ GrappleAttackFort SaveRef SaveWill SaveBreath Weapon (DC)Frightful Presence DC
WyrmlingH20d12+100 (230)311021181918+20/+38+28+17+12+165d12 (25)24
Very youngH25d12+150 (312)351023222322+25/+45+35+20+14+2010d12 (28)28
YoungG30d12+210 (405)391025262726+30/+56+40+24+17+2515d12 (32)33
JuvenileG35d12+315 (542)431029303130+35/+63+47+28+19+2920d12 (36)37
Young adultG40d12+440 (700)471033343534+40/+70+54+33+22+3425d12 (41)42
AdultG45d12+585 (877)511037383938+45/+77+61+37+24+3830d12 (45)46
Mature adultC50d12+750 (1,075)551041424342+50/+88+64+42+27+4335d12 (50)51
OldC55d12+935 (1,292)591045464746+55/+95+71+46+29+4740d12 (54)55
Very oldC60d12+1,140 (1,530)631049505150+60/+102+78+51+32+5245d12 (59)60
AncientC65d12+1,365 (1,787)671053545554+65/+109+85+55+34+5650d12 (63)64
WyrmC+70d12+1,610 (2,065)711057585958+70/+116+92+60+37+6155d12 (68)69
Great wyrmC+75d12+1,875 (2,362)751061626362+75/+123+99+64+39+6560d12 (72)73

Force Dragon Abilities by Age

AgeSpeedInitiativeACSpecial AbilitiesCaster LevelSR
Wyrmling60 ft., fly 250 ft. (poor)+031 (–2 size, +4 deflection, +19 natural), touch 12, flat-footed 31Damage reduction 10/magic, deflecting force, immune to force3rd24
Very young60 ft., fly 250 ft. (poor)+038 (–2 size, +6 deflection, +24 natural), touch 14, flat-footed 386th27
Young60 ft., fly 300 ft. (clumsy)+043 (–4 size, +8 deflection, +29 natural), touch 14, flat-footed 43Damage reduction 15/magic9th30
Juvenile60 ft., fly 300 ft. (clumsy)+050 (–4 size, +10 deflection, +34 natural), touch 16, flat-footed 50*resilient sphere,*blur12th33
Young adult60 ft., fly 300 ft. (clumsy)+057 (–4 size, +12 deflection, +39 natural), touch 18, flat-footed 57Damage reduction 15/epic15th36
Adult60 ft., fly 300 ft. (clumsy)+064 (–4 size, +14 deflection, +44 natural), touch 20, flat-footed 64Wall of force18th39
Mature adult60 ft., fly 300 ft. (clumsy)+067 (–8 size, +16 deflection, +49 natural), touch 18, flat-footed 67Damage reduction 20/epic21st42
Old60 ft., fly 300 ft. (clumsy)+074 (–8 size, +18 deflection, +54 natural), touch 20, flat-footed 74*Forcecage,*displacement24th45
Very old60 ft., fly 300 ft. (clumsy)+081 (–8 size, +20 deflection, +59 natural), touch 22, flat-footed 81Damage reduction 25/epic27th48
Ancient60 ft., fly 300 ft. (clumsy)+088 (–8 size, +22 deflection, +64 natural), touch 24, flat-footed 88Maze30th51
Wyrm60 ft., fly 350 ft. (clumsy)+095 (–8 size, +24 deflection, +69 natural), touch 26, flat-footed 9533rd54
Great wyrm60 ft., fly 350 ft. (clumsy)+0102 (–8 size, +26 deflection, +74 natural), touch 28, flat-footed 102*telekinetic sphere,*invisibility36th57

A force dragon’s natural weapons are treated as magic (wyrmling – juvenile) or epic (young adult – great wyrm) for the purpose of overcoming damage reduction.

Combat

Breath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.

Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including *magic missiles, explosive runes, mage’s sword,*the spherespells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.

Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon’s Charisma bonus.

**Blur (Su):**When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon’s exact location. This functions as a continuous blurspell, giving the dragon concealment (20% miss chance).

Displacement (Su): An old force dragon’s deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacementspell (50% miss chance). This supersedes its blurability.

Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected bygreater invisibility). A creature that can see invisible creatures must still contend with the dragon’s displacementability.

Spell-Like Abilities: 3/day—forcecage, maze, resilient sphere, telekinetic sphere, wall of force. The DCs are Charisma-based.

Sample Force Dragon,Adult

Gargantuan Dragon (Force)

Hit Dice: 45d12+585 (877 hp)

Initiative: +0

Speed: 60 ft., fly 300 ft. (clumsy)

AC: 64 (–4 size, +14 deflection, +44 natural)

Base Attack/Grapple: +45/+77

Attack: Bite +61 (4d6+20/19-20) melee

**Full Attack:**Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee

Space/Reach: 20 ft./15 ft.

Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities

Special Qualities: Immunities, DR 15/epic, SR 39, blindsense 60ft., keen senses, deflecting force, blur (20% miss chance)

Saves: Fort +37, Ref +24, Will +38

Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38

Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74

Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover

Climate/Terrain: Any land and underground

Organization: Solitary, pair, or family (1–2 and 2–5 offspring)

Challenge Rating: 31

Treasure: Double standard

Alignment: Usually neutral

Advancement: 46–49 HD (Gargantuan)

A force dragon’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

Breath Weapon (Su): Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.

Spell-Like Abilities: 3/day—resilient sphere, wall of force. Caster level 18th; save DC 24 + spell level.

Immunities (Ex): Immune to sleepand paralysis, immune to force effects.

Sorcerer Spells Known (6/10/10/ 9/9/9/9/8/7/5; base DC 24 + spell level): *0—arcane mark, dancing lights, detect magic, flare, ghost sound, light, mending, open/close, read magic;*1st—*disguise self, comprehend languages, detect secret doors, magic missile, true strike;*2nd— *bull’s strength, cat’s grace, darkness, locate object, mirror image;*3rd—*clairaudience/clairvoyance, fireball, haste, lightning bolt;*4th—*charm monster, greater invisibility, scrying, stoneskin;*5th—*contact other plane, dream, hold monster, teleport;*6th—*analyze dweomer, greater dispel magic, true seeing;*7th—*forcecage, spell turning, summon monster VII;*8th—*polymorph any object, protection from spells;*9th— time stop.

Possessions: Crystal ball with true seeing, circlet of eyes, pearl of power*(7th-level spell), 8,000 gp. *Variant of *robe of eyes;*benefit included in Search and Spot skill modifiers.

PRISMATIC DRAGON

Dragon (Light)

Climate/Terrain: Any land and underground

Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)

Challenge Rating: Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66

Treasure: Double standard

Alignment: Usually neutral

Advancement Range: Wyrmling 24–27 HD (Huge); very young 29–32 HD (Huge); young 34–37 HD (Gargantuan); juvenile 39–42 HD (Gargantuan); young adult 44–47 HD (Gargantuan); adult 49–52 HD (Gargantuan); mature adult 54–57 HD (Colossal); old 59–62 HD (Colossal); very old 64–67 HD (Colossal); ancient 69–72 HD (Colossal+); wyrm 74–77 HD (Colossal+); great wyrm 79+ HD (Colossal+)

Prismatic Dragons by Age

AgeSizeHit Dice (hp)StrDexConIntWisChaBase Attack/ GrappleAttackFort SaveRef SaveWill SaveBreath Weapon DCFrightful Presence DC
WyrmlingH23d12+138 (287)291023202120+23/+40+30+19+13+182726
Very youngH28d12+196 (378)331025242524+28/+47+37+23+16+233131
YoungG33d12+297 (511)371029282928+33/+58+42+27+18+273535
JuvenileG38d12+418 (665)411033323332+38/+65+49+32+21+324040
Young adultG43d12+559 (838)451037363736+43/+72+56+36+23+364444
AdultC48d12+720 (1,032)491041404140+48/+83+59+41+26+414949
Mature adultC53d12+901 (1,245)531045444544+53/+90+66+45+28+455353
OldC58d12+1,102 (1,479)571049484948+58/+97+73+50+31+505858
Very oldC63d12+1,323 (1,732)611053525352+63/+104+80+54+33+546262
AncientC+68d12+1,564 (2,006)651057565756+68/+111+87+59+36+596767
WyrmC+73d12+1,825 (2,299)691061606160+73/+118+94+63+38+637171
Great wyrmC+78d12+2,106 (2,613)731065646564+78/+125+101+68+41+687676

Prismatic Dragon Abilities by Age

AgeSpeedInititativeACSpecial AbilitiesCaster LevelSR
Wyrmling60 ft., fly 250 ft. (poor)+035 (–2 size, +5 deflection, +22 natural), touch 13, flat-footed 35Damage reduction 10/magic, deflecting force, *hypnotic pattern,*immune to light and blindness5th24
Very young60 ft., fly 250 ft. (poor)+042 (–2 size, +7 deflection, +27 natural), touch 15, flat-footed 428th30
Young60 ft., fly 300 ft. (clumsy)+047 (–4 size, +9 deflection, +32 natural), touch 15, flat-footed 47Damage reduction 15/magic11th36
Juvenile60 ft., fly 300 ft. (clumsy)+054 (–4 size, +11 deflection, +37 natural), touch 17, flat-footed 54Rainbow pattern13th42
Young adult60 ft., fly 300 ft. (clumsy)+061 (–4 size, +13 deflection, +42 natural), touch 19, flat-footed 61Damage reduction 15/epic17th48
Adult60 ft., fly 300 ft. (clumsy)+064 (–8 size, +15 deflection, +47 natural), touch 17, flat-footed 64Sunbeam20th54
Mature adult60 ft., fly 300 ft. (clumsy)+071 (–8 size, +17 deflection, +52 natural), touch 19, flat-footed 71Damage reduction 20/epic23rd60
Old60 ft., fly 300 ft. (clumsy)+078 (–8 size, +19 deflection, +57 natural), touch 21, flat-footed 78Sunburst26th66
Very old60 ft., fly 300 ft. (clumsy)+085 (–8 size, +21 deflection, +62 natural), touch 23, flat-footed 85Damage reduction 25/epic29th68
Ancient60 ft., fly 350 ft. (clumsy)+092 (–8 size, +23 deflection, +67 natural), touch 25, flat-footed 92Prismatic wall32nd74
Wyrm60 ft., fly 350 ft. (clumsy)+099 (–8 size, +25 deflection, +72 natural), touch 27, flat-footed 9935th80
Great wyrm60 ft., fly 350 ft. (clumsy)+0106 (–8 size, +27 deflection, +77 natural), touch 29, flat-footed 106Prismatic sphere38th86

A prismatic dragon’s natural weapons are treated as magic (wyrmling – juvenile) or epic (young adult – great wyrm) for the purpose of overcoming damage reduction.

Combat

Breath Weapon (Su): A prismatic dragon has one type of breath weapon, a prismatic sprayeffect. The breath weapon’s cone is of the size indicated by the dragon’s size, not the normal cone for the spell.

Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaosthat provides a deflection bonus to its AC. The deflection bonus is equal to the dragon’s Charisma bonus.

**Immune to Light and Blindness (Ex):**Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, *searing light,*and the various prismatic (sphere, spray, wall) spells. In addition, they are immune to any spell or effect that causes blindness.

Spell-Like Abilities: At will—*hypnotic pattern, rainbow pattern;*3/day—prismatic sphere, prismatic wall, sunbeam, sunburst. The DC is Charisma-based.

Sample Prismatic Dragon, Old

Colossal Dragon

Hit Dice: 58d12+1,102 (1,479 hp)

Initiative: +4 (Improved Initiative)

Speed: 60 ft., fly 300 ft. (clumsy)

AC: 78 (–8 size, +19 deflection, +57 natural)

Base Attack/Grapple:+58/+97

Attack: Bite +74 (4d8+23/19-20) melee

Full Attack: Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee

Space/Reach: 30 ft./20 ft

Special Attacks: Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, frightful presence (DC 58), spells (caster level 26th), spell-like abilities

Special Qualities: Immunities, DR 20/epic, SR 66, blindsight, keen senses, deflecting force

Saves: Fort +50, Ref +31, Will +50

Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48

Skills: Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80

Feats: Blinding Speed (x2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (x4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap)

Climate/Terrain: Any land and underground

Organization: Solitary, pair, or family (1–2 and 2–5 off-spring)

Challenge Rating: 48

Treasure: Double standard

Alignment: Usually neutral

Advancement: 59–62 HD (Colossal)

A prismatic dragon’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

Breath Weapon (Su): Cone of *prismatic spray,*70 ft., effect as spell, Ref half (DC 58).

Spell-Like Abilities: At will—*hypnotic pattern, rainbow pattern;*3/day—*sunbeam, sunburst.*Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.

Immunities (Ex): Immune to sleepand paralysis effects, immune to light and blindness effects.

Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0—*dancing lights, daze, detect magic, ghost sound, light, prestidigitation, ray of frost, read magic, resistance;*1st—*enlarge person, mage armor, magic missile, shield, true strike, unseen servant;*2nd—*alter self, blur, darkness, detect thoughts, levitate;*3rd—*blink, fireball, greater magic weapon, haste, tongues, wind wall;*4th—*confusion, polymorph, scrying, stoneskin;*5th—*baleful polymorph, dismissal, fabricate, passwall, wall of force;*6th—*antimagic field, greater dispel magic, true seeing;*7th—*forcecage, sequester, spell turning, greater teleport;*8th—*greater planar binding, mass charm monster, symbol of death, temporal stasis;*9th—dominate monster, gate, imprisonment, time stop, wish

*Possessions: Staff of the cosmos, ring of regeneration,*15,563 gp.