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Legendary Animal

Column 1Legendary BearLegendary Tiger
Large AnimalLarge Animal
Hit Dice:20d8+140 (230 hp)26d8+188 (305 hp)
Initiative:+6 (+2 Dex, +4 Improved Initiative)+8 (+4 Dex, +4 Improved Initiative)
Speed:50 ft.50 ft.
AC:21 (–1 size, +2 Dex, +10 natural)23 (–1 size, +4 Dex, +10 natural)
Base Attack/ Grapple:+15/+32+19/+34
Attack:Claw +27 (2d6+13) meleeClaw +29 (2d6+11) melee
Full Attack:2 claws +27 (2d6+13) melee, bite +22 (4d6+6) melee2 claws +29 (2d6+11) melee, bite +24 (2d8+5) melee
Space/Reach:10 ft./5 ft.10 ft./5 ft.
Special Attacks:Improved grabPounce, improved grab, rake 2d6+5
Special Qualities:ScentScent
Saves:Fort +19, Ref +14, Will +11Fort +22, Ref +19, Will +12
Abilities:Str 36, Dex 14, Con 24, Int 2, Wis 16, Cha 12Str 32, Dex 18, Con 24, Int 2, Wis 14, Cha 10
Skills:Climb +15, Jump +21, Listen +14, Spot +14, Swim +20Climb +13, Hide +15, Jump +19, Listen +12, Move Silently +15, Spot +12, Swim +16
Feats:Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, TrackAlertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness(x2), Track
Climate/Terrain:Any forest, hill, mountains, plains, and undergroundAny forest, hill, mountains, plains, or underground
Organization:Solitary or pairSolitary or pair
Challenge Rating:910
Treasure:NoneNone
Alignment:Always neutralAlways neutral
Advancement:21–40 HD (Large)27–48 HD (Large)

LEGENDARY BEAR

COMBAT

**Improved Grab (Ex):**To use this ability, a legendary bear must hit with a claw attack.

LEGENDARY TIGER

COMBAT

Pounce (Ex): If a legendary tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

**Improved Grab (Ex):**To use this ability, the legendary tiger must hit with a bite attack. If it gets a hold, it can rake.

Rake (Ex): A legendary tiger can make two attacks (+30 melee) against a held creature with its hind legs for 2d6+5 points of Damage each. If the legendary tiger pounces on an opponent, it can also rake.

Skills: Legendary tigers receive a +8 racial bonus on Hide and Move Silently checks. *In areas of tall grasses or heavy undergrowth, the Hide bonus improves to +16.