Identifying Psionic Tattoos
In addition to the standard methods of identification, the wearer of a tattoo can concentrate on it and attempt to gain some sense of how it would feel if activated. A successful DC 13 Intelligence check provides a hint to the tattoo’s effect.
**Activation:**A psionic tattoo produces its effect when touched by its wearer and willed to do so. This activity, called “tapping” the tattoo, is a standard action that provokes attacks of opportunity. A psionic tattoo fades away after use.
The following rules govern the use of psionic tattoos.
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A creature must have an appropriate physical surface on which to scribe the pattern (thus, incorporeal creatures or creatures with impermanent flesh, such as fire elementals, cannot use psionic tattoos).
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Tapping a psionic tattoo provokes attacks of opportunity. A successful attack (including grappling attacks) against the wearer forces a Concentration check. A wearer who fails this check cannot concentrate effectively on the tattoo to use it. The tattoo remains untapped, and the wearer can make another attempt.
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A character can trigger the effects of another’s psionic tattoo if the other wearer is unconscious. It is a full-round action to find, touch, and concentrate on an unconscious creature’s tattoo in order to tap it.
The manifester level for a standard psionic tattoo is the minimum manifester level needed to manifest the power (unless otherwise specified).
Table: Psionic Tattoos
| Minor | Medium | Major | Power Level | Market Price |
|---|---|---|---|---|
| 01–47 | 01–08 | — | 1st | 50 gp |
| 47–100 | 09–75 | 01–50 | 2nd | 300 gp |
| — | 76–100 | 51–100 | 3rd | 750 gp |