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Mentally Audible

Fully 30% of psionic weapons telepathically mutter, croon, recite battle poems, scream, or produce other mental “noises” when first drawn, at first blood, or when they slay a significant enemy. Such a weapon cannot be concealed from creatures within 15 feet when it is drawn, nor can its mental “soundtrack” be curbed.

Activation: Usually a character benefits from a psionic weapon in the same way a character benefits from a mundane weapon—by attacking with it. If a weapon has a special ability that the user needs to activate, then the user usually needs to project a command thought (a standard action).

Table: Psionic Melee Weapon Special Abilities

MinorMediumMajorSpecial AbilityBase Price Modifier
01–1501–10Psychokinetic+1 bonus1
16–4511–2501–09Dissipater+1 bonus1
46–5526–3010–12Lucky+1 bonus1
56–7031–4013–17Sundering+1 bonus1
71–8041–4618–21Power storing+1 bonus1
81–9951–5622–30Collision+2 bonus1
57–6531–37Mindcrusher+2 bonus1
66–7138–41Psychokinetic burst+2 bonus1
72–7542–49Suppression+2 bonus1
76–7850–58Psibane+2 bonus1
79–8159–61Parrying+8,000 gp
82–8562–65Manifester+16,000 gp
86–8866–71Bodyfeeder+3 bonus1
89–9172–77Mindfeeder+3 bonus1
92–9378–83Soulbreaker+3 bonus1
9484–86Psychic+35,000 gp
9587–90Coup de grace+5 bonus1
10096–10091–100Roll again twice2
1 Add to enhancement bonus to determine total market price.
2 Reroll if you get a duplicate special ability, an ability incompatible with an ability that you’ve already rolled, or if the extra ability puts you over the +10 limit. A weapon’s enhancement bonus and special ability bonus equivalents can’t total more than +10.

Table: Psionic Ranged Weapon Special Abilities

MinorMediumMajorSpecial AbilityBase Price Modifier
01–2001–15Teleporting+1 bonus1
21–4016–30Psychokinetic+1 bonus1
41–10031–4501–30Collision+2 bonus1
46–5031–40Suppression+2 bonus1
51–6641–65Psychokinetic burst+2 bonus1
67–7466–69Psibane+2 bonus1
75–7870–73Manifester+16,000 gp
79–8274–79Dislocator+3 bonus1
83–9880–90Great dislocator+4 bonus1
91–97Coup de grace+5 bonus1
99–10098–100Roll again twice2
1 Add to enhancement bonus to determine total market price.
2 Reroll if you get a duplicate special ability, an ability incompatible with an ability that you’ve already rolled, or if the extra ability puts you over the +10 limit. A weapon’s enhancement bonus and special ability bonus equivalents can’t total more than +10.