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Half-Giant

Hit Dice:1d8+2 (6 hp)
Initiative:–1
Speed:30 ft. (6 squares)
Armor Class:13 (–1 Dex, +4 scale mail), touch 9, flat-footed 13
Base Attack/Grapple:+1/+7
Attack:Large greatsword +4 melee (3d6+3/19–20) or Large javelin +0 ranged (1d8+2)
Full Attack:Large greatsword +4 melee (3d6+3/19–20) or Large javelin +0 ranged (1d8+2)
Space/Reach:5 ft./5 ft.
Special Attacks:Psi-like abilities
Special Qualities:Fire acclimated, giant’s stature, low-light vision
Saves:Fort +4, Ref –1, Will –1
Abilities:Str 15, Dex 9, Con 14, Int 10, Wis 9, Cha 8
Skills:Listen +1, Spot +1
Feats:Weapon Focus (greatsword)
Environment:Warm desert
Organization:Team (2–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or band (30–100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating:1
Treasure:Standard
Alignment:Usually neutral good
Advancement:By character class
Level Adjustment:+1

Half-giants typically stand from 7 feet to nearly 8 feet tall and weigh from 250 to 400 pounds, with men noticeably taller and heavier than women.

Half-giants speak Common. Many also learn Giant.

COMBAT

Because of their giant ancestry, half-giants are able to use weapons sized for creatures larger than normal humans. They gain considerable satisfaction in using these large weapons in combat against their foes.

Psi-Like Abilities: 1/day: stomp(DC 10)*.*Manifester level equal to 1/2 HD (minimum 1st). The save DC is Charisma-based.

**Fire Acclimated (Ex):**Half-giants have a +2 racial bonus on saving throws against all fire spells and effects.

Powerful Build (Ex): The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.

The half-giant warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

HALF-GIANTS AS CHARACTERS

Half-giant characters possess the following racial traits.

— +2 Constitution, +2 Strength, –2 Dexterity.

—Medium size.

—Half-giant base land speed is 30 feet.

—Low-light vision.

—Naturally Psionic: Half-giants gain 2 bonus power points at 1st level, regardless of whether they choose a psionic class.

—Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects.

—Powerful build (see above).

—Special Attacks (see above): Psi-like abilities.

—Automatic Language: Common. Bonus Language: Draconic, Giant, Gnoll, Ignan.

—Favored Class: Psychic warrior.

—Level adjustment: +1.