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Xeph

Hit Dice:1d8+1 (5 hp)
Initiative:+1
Speed:30 ft. (6 squares)
Armor Class:15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14
Base Attack/Grapple:+1/+1
Attack:Rapier +2 melee (1d6/18–20) or longbow +2 ranged (1d8/x3)
Full Attack:Rapier +2 melee (1d6/18–20) or longbow +2 ranged (1d8/x3)
Space/Reach:5 ft./5 ft.
Special Attacks:
Special Qualities:Burst, darkvision 60 ft.
Saves:Fort +3, Ref +1, Will –1
Abilities:Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8
Skills:Climb +2, Jump +2
Feats:Weapon Finesse
Environment:Warm forest
Organization:Team (2–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or band (30–100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating:1/2
Treasure:Standard
Alignment:Usually neutral
Advancement:By character class
Level Adjustment:+0

Xephs speak their own language and Common.

COMBAT

Burst (Su): Three times per day, a xeph can increase his or her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph’s base speed. A burst of speed lasts 3 rounds.

The xeph warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int

10, Wis 9, Cha 8.

XEPHS AS CHARACTERS

Xeph characters possess the following racial traits.

— –2 Strength, +2 Dexterity.

—Medium size.

—Xeph base land speed is 30 feet.

—Darkvision out to 60 feet.

—Naturally Psionic: Xephs gain 1 bonus power point at 1st level.

— +1 racial bonus on saving throws against powers, spells, and spell-like effects.

—Special Qualities (see above): Burst.

—Racial Feats: A xeph character gains feats according to his or her character class.

—Automatic Languages: Xeph, Common.

—Favored Class: Soulknife.

—Level Adjustment: +0.


Source file: PsionicMonsters.rtf