- Aid
- Air Walk
- Align Weapon
- Animate Dead
- Animate Objects
- Antilife Shell
- Antimagic Field
- Astral Projection
- Atonement
- Augury
- Bane
- Banishment
- Bear’s Endurance
- Bear’s Endurance, Mass
- Bestow Curse
- Blade Barrier
- Blasphemy
- Bless
- Bless Water
- Blindness/Deafness
- Break Enchantment
- Bull’s Strength
- Bull’s Strength, Mass
- Calm Emotions
- Cause Fear
- Cloak of Chaos
- Command
- Command, Greater
- Commune
- Comprehend Languages
- Consecrate
- Contagion
- Continual Flame
- Control Water
- Control Weather
- Create Food and Water
- Create Greater Undead
- Create Undead
- Create Water
- Cure Critical Wounds
- Cure Critical Wounds, Mass
- Cure Light Wounds
- Cure Light Wounds, Mass
- Cure Minor Wounds
- Cure Moderate Wounds
- Cure Moderate Wounds, Mass
- Cure Serious Wounds
- Cure Serious Wounds, Mass
- Curse Water
- Darkness
- Daylight
- Death Knell
- Death Ward
- Deathwatch
- Deeper Darkness
- Delay Poison
- Desecrate
- Destruction
- Detect Chaos
- Detect Evil
- Detect Good
- Detect Law
- Detect Magic
- Detect Poison
- Detect Undead
- Dictum
- Dimensional Anchor
- Dimensional Lock
- Discern Lies
- Discern Location
- Dismissal
- Dispel Chaos
- Dispel Evil
- Dispel Good
- Dispel Law
- Dispel Magic
- Dispel Magic, Greater
- Disrupting Weapon
- Divination
- Divine Favor
- Divine Power
- Doom
- Eagle’s Splendor
- Eagle’s Splendor, Mass
- Earthquake
- Endure Elements
- Energy Drain
- Enthrall
- Entropic Shield
- Ethereal Jaunt
- Etherealness
- Find the Path
- Find Traps
- Fire Storm
- Flame Strike
- Forbiddance
- Freedom of Movement
- Gate
- Geas/Quest
- Gentle Repose
- Giant Vermin
- Glyph of Warding
- Glyph of Warding, Greater
- Guidance
- Hallow
- Harm
- Heal
- Heal, Mass
- Helping Hand
- Heroes’ Feast
- Hide from Undead
- Hold Person
- Holy Aura
- Holy Word
- Imbue with Spell Ability
- Implosion
- Inflict Critical Wounds
- Inflict Critical Wounds, Mass
- Inflict Light Wounds
- Inflict Light Wounds, Mass
- Inflict Minor Wounds
- Inflict Moderate Wounds
- Inflict Moderate Wounds, Mass
- Inflict Serious Wounds
- Inflict Serious Wounds, Mass
- Insect Plague
- Invisibility Purge
- Light
- Locate Object
- Magic Circle against Chaos
- Magic Circle against Evil
- Magic Circle against Good
- Magic Circle against Law
- Magic Stone
- Magic Vestment
- Magic Weapon
- Magic Weapon, Greater
- Make Whole
- Mark of Justice
- Meld into Stone
- Mending
- Miracle
- Neutralize Poison
- Obscure Object
- Obscuring Mist
- Owl’s Wisdom
- Owl’s Wisdom, Mass
- Planar Ally
- Planar Ally, Greater
- Planar Ally, Lesser
- Plane Shift
- Poison
- Prayer
- Protection from Chaos
- Protection from Energy
- Protection from Evil
- Protection from Good
- Protection from Law
- Purify Food and Drink
- Raise Dead
- Read Magic
- Refuge
- Regenerate
- Remove Blindness/Deafness
- Remove Curse
- Remove Disease
- Remove Fear
- Remove Paralysis
- Repel Vermin
- Repulsion
- Resist Energy
- Resistance
- Restoration
- Restoration, Greater
- Restoration, Lesser
- Resurrection
- Righteous Might
- Sanctuary
- Scrying
- Scrying, Greater
- Searing Light
- Sending
- Shatter
- Shield of Faith
- Shield of Law
- Shield Other
- Silence
- Slay Living
- Soul Bind
- Sound Burst
- Speak with Dead
- Spell Immunity
- Spell Immunity, Greater
- Spell Resistance
- Spiritual Weapon
- Status
- Stone Shape
- Storm of Vengeance
- Summon Monster I
- Summon Monster II
- Summon Monster III
- Summon Monster IV
- Summon Monster IX
- Summon Monster V
- Summon Monster VI
- Summon Monster VII
- Summon Monster VIII
- Symbol of Death
- Symbol of Fear
- Symbol of Insanity
- Symbol of Pain
- Symbol of Persuasion
- Symbol of Sleep
- Symbol of Stunning
- Symbol of Weakness
- Tongues
- True Resurrection
- True Seeing
- Undeath to Death
- Undetectable Alignment
- Unhallow
- Unholy Aura
- Virtue
- Wall of Stone
- Water Breathing
- Water Walk
- Wind Walk
- Wind Wall
- Word of Chaos
- Word of Recall
- Zone of Truth