Criminal
Ability Scores: Dexterity, Constitution, Intelligence
| Field | Value |
|---|---|
| Feat | Alert (see “Feats”) |
| Skill Proficiencies | Sleight of Hand and Stealth |
| Tool Proficiency | Thieves’ Tools |
| Equipment | Choose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP |