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Criminal

Ability Scores: Dexterity, Constitution, Intelligence

FieldValue
FeatAlert (see “Feats”)
Skill ProficienciesSleight of Hand and Stealth
Tool ProficiencyThieves’ Tools
EquipmentChoose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP