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Armor of Resistance

Static high-resolution pixel-art illustration of Armor of Resistance.

Armor (Any Light, Medium, or Heavy), Rare (Requires Attunement)

You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table.

1d10 Damage Type 1d10 Damage Type

1d10Damage Type 1d10 Damage Type
1Acid 6 Necrotic
2Cold 7 Poison
3Fire 8 Psychic
4Force 9 Radiant
5Lightning 10 Thunder Down m. Legs retract, reducing the apparatus’s Speed and Swim Speed to 0 and making it unable to benefit from bo- nuses to speed.
2Forward window shutter opens. Forward window shutter closes.
3Side window shutters open (two per side). Side window shutters close (two per side).
4Two claws extend from the front side of the The claws retract. apparatus.
5Each extended claw makes the following melee attack: Each extended claw makes the following melee attack: +8 to hit, reach 5 ft. Hit: 7 (2d6) Bludgeoning damage. +8 to hit, reach 5 ft. Hit: The target has the Grappled condition (escape DC 15).
6The apparatus walks or swims forward provided its The apparatus walks or swims backward provided its legs are extended. legs are extended.
7The apparatus turns 90 degrees counterclockwise The apparatus turns 90 degrees clockwise provided its provided its legs are extended. legs are extended.
8Eyelike fixtures emit Bright Light in a 30-foot radius The light turns off. and Dim Light for an additional 30 feet.
9The apparatus sinks up to 20 feet if it’s in liquid. The apparatus rises up to 20 feet if it’s in liquid.
10The rear hatch unseals and opens. The rear hatch closes and seals.