Trench Coat of Useful Items
This appears to be an unremarkable black trench coat, but a character who dons it notes that it is adorned with small cloth patches in various shapes. Only the wearer of trench coat can see these patches, recognize them for what items they become, and detach them. One patch can be detached each round. Detaching a patch causes it to become an actual item, as indicated below. A newly created trench coat of useful itemsalways has two each of the following patches:
-
Flashlight, standard
-
Knife
-
Multipurpose tool
-
Duct tape
-
150-foot-long rope
-
Boltcutter
In addition, the trench coat has 2d6+4 other items, determined by rolling on the table below.
| d% | Result |
|---|---|
| 01–08 | Bundle of cash (increase Wealth bonus by +2) |
| 09–15 | Loaded flare gun (with 3 extra rounds) |
| 16–22 | Gas mask (with an extra filter canister) |
| 23–30 | Night vision goggles |
| 31–44 | 24-foot-long metal ladder |
| 45–51 | Diamondback X-20 mountain bike |
| 52–59 | Steel handcuffs |
| 60–68 | Portable generator (with full tank of gas) |
| 69–75 | Fire exitinguisher |
| 76–83 | Small bag of jewels (increase Wealth bonus by +4) |
| 84–90 | Cell phone (connects to any cellular network and works for 8 hours before becoming useless) |
| 91–96 | First aid kit |
| 97–00 | Roll twice more, ignoring results of 97–00 |
*Type:*Wondrous Item (magic); *Caster Level:*9th; *Purchase DC:*35; *Weight:*1 lb.