Psion/Wilder Powers
1ST-LEVEL PSION/WILDER POWERS
**Astral Traveler:**Enable yourself or another to join an astral caravan-enabled trip.
**AttractionA:**Subject has an attraction you specify.
**BoltA:**You create a few enhanced short-lived bolts, arrows, or bullets.
**Call to Mind:**Gain additional Knowledge check with +4 competence bonus.
**CatfallA:**Instantly save yourself from a fall.
**Conceal Thoughts:**You conceal your motives.
**Control FlamesA:**Take control of nearby open flame.
**Control Light:**Adjust ambient light levels.
**Create Sound:**Create the sound you desire.
**Crystal ShardA:**Ranged touch attack for 1d6 points of piercing damage.
**Daze, PsionicA:**Humanoid creature of 4 HD or less loses next action.
**DecelerationA:**Target’s speed is halved.
**Déjà VuA:**Your target repeats his last action.
**DemoralizeA:**Enemies become shaken.
**Detect Psionics:**You detect the presence of psionics.
**DisableA:**Subjects incorrectly believe they are disabled.
**Dissipating TouchA:**Touch deals 1d6 damage.
**Distract:**Target gets –4 bonus on Listen, Search, Sense Motive, and Spot checks.
**Ecto ProtectionA:**An astral construct gains bonus against dismiss ectoplasm.
**EmpathyA:**You know the subject’s surface emotions.
**Empty MindA:**You gain +2 on Will saves until your next action.
**Energy RayA:**Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
**Entangling Ectoplasm:**You entangle a foe in sticky goo.
**Far HandA:**Move small objects at a limited distance.
**FloatA:**You buoy yourself in water or other liquid.
**Force ScreenA:**Invisible disc provides +4 shield bonus to AC.
**Grease, Psionic:**Makes 10-ft. square or one object slippery.
**HammerA:**Melee touch attack deals 1d8/round.
**Inertial ArmorA:**Tangible field of force provides you with +4 armor bonus to AC.
**Know Direction and Location:**You discover where you are and what direction you face.
**Matter Agitation:**You heat a creature or object.
**Mind ThrustA:**Deal 1d10 damage.
**MissiveA:**Send a one-way telepathic message to subject.
**My LightA:**Your eyes emit 20-ft. cone of light.
**Precognition, DefensiveA:**Gain +1 insight bonus to AC and saving throws.
**Precognitionion, OffensiveA:**Gain +1 insight bonus on your attack rolls.
**Prescience, OffensiveA:**Gain +2 insight bonus on your damage rolls.
**Sense LinkA:**You sense what the subject senses (single sense).
**Skate:**Subject slides skillfully along the ground.
**Synesthete:**You receive one kind of sense when another sense is stimulated.
**Telempathic Projection:**Alter the subject’s mood.
**VigorA:**Gain 5 temporary hit points.
2ND-LEVEL PSION/WILDER POWERS
**Bestow PowerA:**Subject receives 2 power points.
**BiofeedbackA:**Gain damage reduction 2/–.
**Body Equilibrium:**You can walk on nonsolid surfaces.
**Cloud Mind:**You erase knowledge of your presence from target’s mind.
**Concealing Amorpha:**Quasi-real membrane grants you concealment.
**Concussion BlastA:**Deal 1d6 force damage to target.
**Control Sound:**Create very specific sounds.
**Detect Hostile Intent:**You can detect hostile creatures within 30 ft. of you.
**Ego WhipA:**Deal 1d4 Cha damage and daze for 1 round.
**Elfsight:**Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
**Energy Adaptation, SpecifiedA:**Gain resistance 10 against one energy type.
**Energy PushA:**Deal 2d6 damage and knock subject back.
**Energy StunA:**Deal 1d6 damage and stun target if it fails both saves.
**Feat LeechA:**Borrow another’s psionic or metapsionic feats.
**Id InsinuationA:**Swift tendrils of thought disrupt and confuse your target.
**Identify, Psionic:**Learn the properties of a psionic item.
**Inflict PainA:**Telepathic stab gives your foe –4 on attack rolls, or –2 if he makes the save.
**Knock, Psionic:**Opens locked or psionically sealed door.
**Levitate, Psionic:**You move up and down, forward and back via mental support.
**Mental DisruptionA:**Daze creatures within 10 feet for 1 round.
**Missive, MassA:**You send a one-way telepathic message to an area.
**Psionic Lock:**Secure a door, chest, or portal.
**Recall AgonyA:**Foe takes 2d6 damage.
**Sense Link, Forced:**Sense what subject senses.
**Share Pain:**Willing subject takes some of your damage.
**Sustenance:**Go without food and water for one day.
**Swarm of CrystalsA:**Crystal shards are sprayed forth doing 3d4 slashing damage.
**Thought ShieldA:**Gain PR 13 against mind-affecting powers.
**Tongues, Psionic:**You can communicate with intelligent creatures.
3RD-LEVEL PSION/WILDER POWERS
**Body AdjustmentA:**You heal 1d12 damage.
**Body PurificationA:**You restore 2 points of ability damage.
**Danger SenseA:**You gain +4 bonus against traps.
**Darkvision, Psionic:**See 60 ft. in total darkness.
**Dismiss Ectoplasm:**Dissipates ectoplasmic targets and effects.
**Dispel PsionicsA:**Cancels psionic powers and effects.
**Energy BoltA:**Deal 5d6 energy damage in 120-ft. line.
**Energy BurstA:**Deal 5d6 energy damage in 40-ft. burst.
**Energy RetortA:**Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
**Energy Wall:**Create wall of your chosen energy type.
**Eradicate InvisibilityA:**Negate invisibility in 50-ft. burst.
**Keen Edge, Psionic:**Doubles normal weapon’s threat range.
**Mental BarrierA:**Gain +4 deflection bonus to AC until your next action.
**Mind TrapA:**Drain 1d6 power points from anyone who attacks you with a telepathy power.
**Psionic Blast:**Stun creatures in 30-ft. cone for 1 round.
**Share Pain, ForcedA:**Unwilling subject takes some of your damage.
**Solicit PsicrystalA:**Your psicrystal takes over your concentration power.
**Telekinetic ForceA:**Move an object with the sustained force of your mind.
**Telekinetic ThrustA:**Hurl objects with the force of your mind.
**Time HopA:**Subject hops forward in time 1 round/level.
**TouchsightA:**Your telekinetic field tells you where everything is.
**Ubiquitous Vision:**You have all-around vision.
4TH-LEVEL PSION/WILDER POWERS
**Aura SightA:**Reveals creatures, objects, powers, or spells of selected alignment axis.
**Correspond:**Hold mental conversation with another creature at any distance.
**Death UrgeA:**Implant a self-destructive compulsion.
**Detect Remote Viewing:**You know when others spy on you remotely.
**Dimension Door, Psionic:**Teleports you short distance.
**Divination, Psionic:**Provides useful advice for specific proposed action.
**Empathic FeedbackA:**When you are hit in melee, your attacker takes damage.
**Energy AdaptationA:**Your body converts energy to harmless light.
**Freedom of Movement, Psionic:**You cannot be held or otherwise rendered immobile.
**Intellect FortressA:**Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
**MindwipeA:**Subject’s recent experiences wiped away, bestowing negative levels.
**Personality Parasite:**Subject’s mind calves self-antagonistic splinter personality for 1 round/level.
**Power Leech:**Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
**Psychic ReformationX:**Subject can choose skills, feats, and powers anew for previous levels.
**Telekinetic ManeuverA:**Telekinetically bull rush, disarm, grapple, or trip your target.
**Trace TeleportA:**Learn destination of subject’s teleport.
**Wall of Ectoplasm:**You create a protective barrier.
5TH-LEVEL PSION/WILDER POWERS
**Adapt Body:**Your body automatically adapts to hostile environments.
**CatapsiA:**Psychic static inhibits power manifestation.
**Ectoplasmic Shambler:**Foglike predator deals 1 point of damage/two levels each round to an area.
**IncarnateX:**Make some powers permanent.
**Leech FieldA:**Leech power points each time you make a saving throw.
**Major Creation, Psionic:**As psionic minor creation, plus stone and metal.
**Plane Shift, Psionic:**Travel to other planes.
**Power Resistance:**Grant PR equal to 12 + level.
**Psychic CrushA:**Brutally crush subject’s mental essence, reducing subject to –1 hit points.
**Shatter Mind Blank:**Cancels target’s mind blankeffect.
**Tower of Iron WillA:**Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
**True Seeing, PsionicA:**See all things as they really are.
6TH-LEVEL PSION/WILDER POWERS
**Aura AlterationA:**Repairs psyche or makes subject seem to be something it is not.
**Breath of the Black DragonA:**Breathe acid for 11d6 damage.
**Cloud Mind, Mass:**Erase knowledge of your presence from the minds of one creature/level.
**Contingency, PsionicX:**Sets trigger condition for another power.
**Co-opt Concentration:**Take control of foe’s concentration power.
**Disintegrate, PsionicA:**Turn one creature or object to dust.
**Fuse FleshA:**Fuse subject’s flesh, creating a helpless mass.
**Overland Flight, Psionic:**You fly at a speed of 40 ft. and can hustle over long distances.
**Remote View Trap:**Deal 8d6 points electricity damage to those who seek to view you at a distance.
**RetrieveA:**Teleport to your hand an item you can see.
**Suspend Life:**Put yourself in a state akin to suspended animation.
**Temporal AccelerationA:**Your time frame accelerates for 1 round.
7TH-LEVEL PSION/WILDER POWERS
**Decerebrate:**Remove portion of subject’s brain stem.
**Divert Teleport:**Choose destination for another’s teleport.
**Energy Conversion:**Offensively channel energy you’ve absorbed.
**Energy WaveA:**Deal 13d4 damage of your chosen energy type in 120-ft. cone.
**Evade BurstA:**You take no damage from a burst on a successful Reflex save.
**InsanityA:**Subject is permanently confused.
**Mind Blank, Personal:**You are immune to scrying and mental effects.
**Moment of Prescience, Psionic:**You gain insight bonus on single attack roll, check, or save.
**Oak BodyA:**Your body becomes as hard as oak.
**Phase Door, Psionic:**Invisible passage through wood or stone.
**Sequester, PsionicX:**Subject invisible to sight and remote viewing; renders subject comatose.
**UltrablastA:**Deal 13d6 damage in 15-ft. radius.
8TH-LEVEL PSION/WILDER POWERS
**Bend RealityX:**Alters reality within power limits.
**Iron Body, Psionic:**Your body becomes living iron.
**Matter ManipulationX:**Increase or decrease an object’s base hardness by 5.
**Mind Blank, Psionic:**Subject immune to mental/emotional effects, scrying, and remote viewing.
**Recall Death:**Subject dies or takes 5d6 damage.
**Shadow Body:**You become a living shadow (not the creature).
**Teleport, Psionic Greater:**As psionic teleport, but no range limit and no off-target arrival.
**True Metabolism:**You regenerate 10 hit points/round.
9TH-LEVEL PSION/WILDER POWERS
Affinity Field: Effects that affect you also affect others.
ApopsiX: You delete target’s psionic powers.
Assimilate: Incorporate creature into your own body.
Etherealness, Psionic: Become ethereal for 1 min./level.
MicrocosmA: Creature or creature lives forevermore in world of his own imagination.
Reality RevisionX: As bend reality, but fewer limits.
Timeless Body: Ignore all harmful, and helpful, effects for 1 round.