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Ability Scores

ABILITY MODIFIERS​

Each ability, after changes made because of race, has a modifier ranging from –5 to +5. Table: Ability Modifiers and Bonus Spells shows the modifier for each score. It also shows bonus spells, which you’ll need to know about if your character is a spellcaster.

The modifier is the number you apply to the die roll when your character tries to do something related to

that ability. You also use the modifier with some numbers that aren’t die rolls. A positive modifier is called a bonus, and a negative modifier is called a penalty.

Table: Ability Modifiers and Bonus Spells

ScoreModifier01st2nd3rd4th5th6th7th8th9th
1–5—–————————— Can’t cast spells tied to this ability —————————
2–3–4—–————————— Can’t cast spells tied to this ability —————————
4–5–3——————————— Can’t cast spells tied to this ability —————————
6–7–2——————————— Can’t cast spells tied to this ability —————————
8–9–1——————————— Can’t cast spells tied to this ability —————————
10–110——————————
12–13+1—1————————
14–15+2—11———————
16–17+3—111——————
18–19+4—1111—————
20–21+5—21111————
22–23+6—221111———
24–25+7—2221111——
26–27+8—22221111—
28–29+9—322221111
30–31+10—332222111
32–33+11—333222211
34–35+12—333322221
36–37+13—433332222
38–39+14—443333222
40–41+15—444333322
42–43+16—444433332
44–45+17—544443333
etc. . .

ABILITIES AND SPELLCASTERS​

The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a spellcaster must be of high enough class level to be able to cast spells of a given spell level. (See the class descriptions for details.)