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Mercane

Hit Dice:7d8+21 (52 hp)
Initiative:+2 (Dex)
Speed:30 ft.
AC:15 (–1 size, +2 Dex, +4 natural)
Base Attack/Grapple:+7/+13
Attack:Masterwork falchion +9(2d4+3) melee
Full Attack:Masterwork falchion +9/+4 (2d4+3) melee
Space/Reach:10 ft./10 ft.
Special Qualities:SR 25, spell-like abilities, telepathy
Saves:Fort +8, Ref +7, Will +8
Abilities:Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15
Skills:Appraise +19, Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +12, Knowledge (arcana) +15, Knowledge (the planes) +15, Listen +13, Profession (bookkeeper) +13, Sense Motive +13, Sleight of Hand +14, Spellcraft +15, Spot +12
Feats:Expertise, Improved Disarm, Improved Feint
Climate/Terrain:Any land and underground
Organization:Company (1–4 mercanes and 3–18 5th-level fighter bodyguards) or progression (1 mercane, 3 14th-level fighters, 1 21st-level fighter/2nd-level Union Sentinel)
Challenge Rating:5
Treasure:Double standard
Alignment:Always lawful neutral
Advancement:By character class
Level Adjustment:+7

Mercanes speak Abyssal, Celestial, Draconic, Infernal, and at least two other languages.

COMBAT

**Spell-Like Abilities:**3/day—*dimension door, invisibility;*1/day—*secret chest, plane shift.*Caster level 14th; save DC 12 + spell level.

Telepathy (Su): Mercanes can communicate telepathically with any creature within 100 feet that has a language.

Skills: Mercanes receive a +4 racial bonus on Appraise checks.

MERCANE CHARACTERS

A mercane’s favored class is wizard. Player character mercanes have a level adjustment of +7.