Thunder and Lightning
Constructed of iron set with silver rivets, this rod has the properties of a +2 light mace. Its other magical powers are as follows.
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*Thunder:*Once per day, the rod can strike as a *+3 light mace,*and the opponent struck is stunned from the noise of the rod’s impact (Fortitude DC 16 negates). Activating this power counts as a free action, and it works if the wielder strikes an opponent within 1 round.
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*Lightning:*Once per day, when the wielder desires, a short spark of electricity can leap forth when the rod strikes an opponent to deal the normal damage for a +2 light mace(1d6+2) and an extra 2d6 points of electricity damage. Even when the rod might not score a normal hit in combat, if the roll was good enough to count as a successful melee touch attack hit, then the 2d6 points of electricity damage still applies. The wielder activates this power as a free action, and it works if he strikes an opponent within 1 round.
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*Thunderclap:*Once per day as a standard action, the wielder can cause the rod to give out a deafening noise, just as a shoutspell (Fortitude DC 16 partial, 2d6 points of sonic damage, target deafened for 2d6 rounds).
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*Lightning Stroke:*Once per day as a standard action, the wielder can cause the rod to shoot out a 5-foot-wide lightning bolt (9d6 points of electricity damage, Reflex DC 16 half ) to a range of 200 feet.
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*Thunder and Lightning:*Once per week as a standard action, the wielder of the rod can combine the thunderclapdescribed above with a lightning bolt, as in the *lightning stroke.*The thunderclap affects all within 10 feet of the bolt. The lightning strokedeals 9d6 points of electricity damage (count rolls of 1 or 2 as rolls of 3, for a range of 27 to 54 points), and the thunderclapdeals 2d6 points of sonic damage. A single DC 16 Reflex save applies for both effects.
Moderate evocation; CL 9th; Craft Rod, Craft Magic Arms and Armor, lightning bolt, shout; Price 33,000 gp.