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Bear, Polar

Hit Dice:8d8+32 (68 hp)
Initiative:+1
Speed:40 ft. (8 squares), swim 30 ft.
Armor Class:15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple:+6/+18
Attack:Claw +13 (1d8+8)
Full Attack:2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
Space/Reach:10 ft./5 ft.
Special Attacks:Improved grab
Special Qualities:Low-light vision, scent
Saves:Fort +10, Ref +7, Will +3
Abilities:Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Skills:Hide –2*, Listen +5, Spot +7, Swim +16
Feats:Endurance, Run, Track
Environment:Cold plains
Organization:Solitary or pair
Challenge Rating:4
Advancement:9–12 HD (Large)
Level Adjustment:

These long, lean carnivores are slightly taller than brown bears.

Combat

Polar bears fight just as brown bears do.

Improved Grab (Ex): To use this ability, a polar bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Skills: A polar bear has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A polar bear’s white coat bestows a +12 racial bonus on Hide checks in snowy areas.