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Digester

Hit Dice:8d10+24 (68 hp)
Initiative:+6
Speed:60 ft. (12 squares)
Armor Class:17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple:+8/+11
Attack:Claw +11 melee (1d8+4)
Full Attack:Claw +11 melee (1d8+4)
Space/Reach:5 ft./5 ft.
Special Attacks:Acid spray
Special Qualities:Darkvision 60 ft., immunity to acid, low-light vision, scent
Saves:Fort +9, Ref +10, Will +3
Abilities:Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills:Hide +9, Listen +6, Jump +21, Spot +6
Feats:Alertness, Improved Initiative, Lightning Reflexes
Environment:Warm forests
Organization:Solitary or pack (3–6)
Challenge Rating:6
Treasure:None
Alignment:Always neutral
Advancement:9–12 HD (Medium); 13–24 HD (Large)
Level Adjustment:

A digester stands about 5 feet tall and is 7 feet long from snout to tail. It weighs about 350 pounds,

COMBAT

A digester is a hunting and eating machine. When it is not hungry (which is rarely), it lies low and avoids most other creatures. When hunting, it looks about for a likely target, then charges forth and delivers a gout of acid. If the initial attack is insufficient to kill the prey, the digester attacks with its hind feet until it can spray acid again.

**Acid Spray (Ex):**A digester can spray acid in a 20-foot cone, dealing 4d8 points of damage to everything in the area. Once a digester uses this ability, it can’t use it again until 1d4 rounds later.

The creature can also produce a concentrated stream of acid that deals 8d8 points of damage to a single target within 5 feet. In either case, a DC 17 Reflex save halves the damage. The save DC is Constitution-based.

Skills: A digester’s coloration gives it a +4 racial bonus on Hide checks. It also has a +4 racial bonus on Jump checks.