Saltar al contenido principal

Phasm

Hit Dice:15d8+30 (97 hp)
Initiative:+6
Speed:30 ft. (6 squares)
Armor Class:17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple:+11/+12
Attack:Slam +12 melee (1d3+1)
Full Attack:Slam +12 melee (1d3+1)
Space/Reach:5 ft./5 ft.
Special Attacks:
Special Qualities:Alternate form, amorphous, resilient, scent, telepathy 100 ft., tremorsense 60 ft.
Saves:Fort +11, Ref +11, Will +11
Abilities:Str 12, Dex 15, Con 15, Int 16, Wis 15, Cha 14
Skills:Bluff +20, Climb +7, Craft (any one) +12, Diplomacy +12, Disguise +20 (+22 acting)*, Intimidate +4, Knowledge (any one) +18, Listen +12, Spot +12, Survival +8
Feats:Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Mobility
Environment:Underground
Organization:Solitary
Challenge Rating:7
Treasure:Standard
Alignment:Usually chaotic neutral
Advancement:15–21 HD (Huge); 22–45 HD (Gargantuan)
Level Adjustment:

A phasm is an amorphous creature that can assume the guise of almost any other creature or object. A phasm in its natural form is about 5 feet in diameter and 2 feet high at the center. Swirls of color indicate sensory organs. In this form, a phasm slithers about like an ooze and can attack with a pseudopod. It weighs about 400 pounds.

Phasms can speak Common but prefer telepathic communication.

COMBAT

When faced with potential danger, a phasm is equally likely to retreat, parley, or attack, as its fancy strikes.

If pursued or harassed, a phasm transforms into the most fearsome creature it knows and attacks. When seriously hurt, it changes to some fast or agile form and tries to escape.

**Amorphous (Ex):**A phasm in its natural form has immunity to poison, *sleep,*paralysis, polymorph, and stunning effects. It is not subject to critical hits and, having no clear front or back, cannot be flanked.

**Resilient (Ex):**A phasm has a +4 racial bonus on Fortitude and Reflex saves (included in the statistics block).

Alternate Form (Su): A phasm can assume any form of Large size or smaller as a standard action. This ability functions as a polymorphspell cast on itself (caster level 15th), except that the phasm does not regain hit points for changing form. A phasm can remain in its alternate form until it chooses to assume a new one or return to its natural form.

Tremorsense (Ex): A phasm can automatically sense the location of anything within 60 feet that is in contact with the ground, so long as it is touching the ground itself.

Skills: *When using shapechange, a phasm gains a +10 circumstance bonus on Disguise checks.