Commune with Nature
Level 5 Divination (Druid, Ranger)
| Casting Time | Range | Components | Duration |
|---|---|---|---|
| 1 minute or Ritual | Self | V, S | Instantaneous |
You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground
doesn’t function where nature has been replaced by construction, such as in castles and settlements. Choose three of the following facts; you learn those facts as they pertain to the spell’s area:
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Locations of settlements
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Locations of portals to other planes of existence
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Location of one Challenge Rating 10+ creature (GM’s choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
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The most prevalent kind of plant, mineral, or Beast (you choose which to learn)
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Locations of bodies of water
For example, you could determine the location of a powerful monster in the area, the locations of bodies of water, and the locations of any towns.