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Badger

Hit Dice:1d8+2 (6 hp)
Initiative:+3
Speed:30 ft. (6 squares), burrow 10 ft.
Armor Class:15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple:+0/–5
Attack:Claw +4 melee (1d2–1)
Full Attack:2 claws +4 melee (1d2–1) and bite –1 melee (1d3–1)
Space/Reach:5 ft./5 ft.
Special Attacks:Rage
Special Qualities:Low-light vision, scent
Saves:Fort +4, Ref +5, Will +1
Abilities:Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills:Escape Artist +7, Listen +3, Spot +3
Feats:TrackB, Weapon Finesse
Environment:Temperate forests
Organization:Solitary, pair, or cete (3–5)
Challenge Rating:1/2
Advancement:2 HD (Small)
Level Adjustment:

The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. An adult badger is 2 to 3 feet long and weighs 25 to 35 pounds.

Combat

Badgers attack with their sharp claws and teeth.

Rage (Ex): A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to Armor Class. The creature cannot end its rage voluntarily.

Skills: A badger has a +4 racial bonus on Escape Artist checks.