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Rat

Hit Dice:1/4 d8 (1 hp)
Initiative:+2
Speed:15 ft. (3 squares), climb 15 ft., swim 15 ft.
Armor Class:14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple:+0/–12
Attack:Bite +4 melee (1d3–4)
Full Attack:Bite +4 melee (1d3–4)
Space/Reach:2-1/2 ft./0 ft.
Special Attacks:
Special Qualities:Low-light vision, scent
Saves:Fort +2, Ref +4, Will +1
Abilities:Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills:Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10
Feats:Weapon Finesse
Environment:Any
Organization:Plague (10–100)
Challenge Rating:1/8
Advancement:
Level Adjustment:

These omnivorous rodents thrive almost anywhere.

Combat

Rats usually run away. They bite only as a last resort.

Skills: Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.