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Bat

Hit Dice:1/4 d8 (1 hp)
Initiative:+2
Speed:5 ft (1 square), fly 40 ft. (good)
Armor Class:16 (+4 size, +2 Dex), touch 16, flat-footed 14
Base Attack/Grapple:+0/–17
Attack:
Full Attack:
Space/Reach:1 ft./0 ft.
Special Attacks:
Special Qualities:Blindsense 20 ft., low-light vision
Saves:Fort +2, Ref +4, Will +2
Abilities:Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4
Skills:Hide +14, Listen +8*, Move Silently +6, Spot +8*
Feats:Alertness
Environment:Temperate deserts
Organization:Colony (10–40) or crowd (10–50)
Challenge Rating:1/10
Advancement:
Level Adjustment:

Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats.

Combat

Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.

Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.