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Lion

Hit Dice:5d8+10 (32 hp)
Initiative:+3
Speed:40 ft. (8 squares)
Armor Class:15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple:+3/+12
Attack:Claw +7 melee (1d4+5)
Full Attack:2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2)
Space/Reach:10 ft./5 ft.
Special Attacks:Pounce, improved grab, rake 1d4+2
Special Qualities:Low-light vision, scent
Saves:Fort +6, Ref +7, Will +2
Abilities:Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills:Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5
Feats:Alertness, Run
Environment:Warm plains
Organization:Solitary, pair, or pride (6–10)
Challenge Rating:3
Advancement:6–8 HD (Large)
Level Adjustment:

The statistics presented here describe a male African lion, which is 5 to 8 feet long and weighs 330 to 550 pounds. Females are slightly smaller but use the same statistics.

Combat

**Pounce (Ex):**If a lion charges a foe, it can make a full attack, including two rake attacks.

**Improved Grab (Ex):**To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Rake (Ex): Attack bonus +7 melee, damage 1d4+2.

**Skills:**Lions have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.