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Tiger

Hit Dice:6d8+18 (45 hp)
Initiative:+2
Speed:40 ft. (8 squares)
Armor Class:14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple:+4/+14
Attack:Claw +9 melee (1d8+6)
Full Attack:2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3)
Space/Reach:10 ft./5 ft.
Special Attacks:Improved grab, pounce, rake 1d8+3
Special Qualities:Low-light vision, scent
Saves:Fort +8, Ref +7, Will +3
Abilities:Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Skills:Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot +3, Swim +11
Feats:Alertness, Improved Natural Weapon (bite), and Improved Natural Weapon (claw).
Environment:Warm forests
Organization:Solitary
Challenge Rating:4
Advancement:7–12 HD (Large); 13–18 HD (Huge)
Level Adjustment:

These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds.

Combat

Improved Grab (Ex): To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a tiger charges a foe, it can make a full attack, including two rake attacks.

**Rake (Ex):**Attack bonus +9 melee, damage 1d8+3.

Skills: Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.