Bandit Captain

Medium or Small Humanoid, Neutral
AC 15 Initiative +3 (13) HP 52 (8d8 + 16) Speed 30 ft.
Ability Scores
| Ability | Score | Modifier | Save |
|---|---|---|---|
| Str | 15 | +2 | +4 |
| Dex | 16 | +3 | +5 |
| Con | 14 | +2 | +2 |
| Int | 14 | +2 | +2 |
| Wis | 11 | +0 | +2 |
| Cha | 14 | +2 | +2 |
Skills Athletics +4, Deception +4 Gear Pistol, Scimitar, Studded Leather Armor Senses Passive Perception 10 Languages Common, Thieves’ Cant CR 2 (XP 450; PB +2)
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.