Minotaur of Baphomet

Large Monstrosity, Chaotic Evil
AC 14 Initiative +0 (10) HP 85 (10d10 + 30) Speed 40 ft.
Ability Scores
| Ability | Score | Modifier | Save |
|---|---|---|---|
| Str | 18 | +4 | +4 |
| Dex | 11 | +0 | +0 |
| Con | 16 | +3 | +3 |
| Int | 6 | −2 | −2 |
| Wis | 16 | +3 | +3 |
| Cha | 9 | −1 | −1 |
Skills Perception +7, Survival +7 Senses Darkvision 60 ft.; Passive Perception 17 Languages Abyssal CR 3 (XP 700; PB +2)
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.