Skip to main content

Rust Monster

Static high-resolution pixel-art portrait of Rust Monster.

Medium Monstrosity, Unaligned

AC 14 Initiative +1 (11) HP 33 (6d8 + 6) Speed 40 ft.

Ability Scores

AbilityScoreModifierSave
Str13+1+1
Dex12+1+1
Con13+1+1
Int2−4−4
Wis13+1+1
Cha6−2−2

Senses Darkvision 60 ft.; Passive Perception 11 Languages None CR 1/2 (XP 100; PB +2)

Traits​

Iron Scent. The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.

Actions​

Multiattack. The rust monster makes one Bite attack and uses Antennae twice.

Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.

Antennae. The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself. Dexterity Saving Throw: DC 11, the creature with the object. Failure: The object takes a −1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches −5. The penalty can be removed by casting the Mending spell on the armor or weapon.

Destroy Metal. The rust monster touches a nonmagical metal object within 5 feet of itself that isn’t being worn or carried. The touch destroys a 1-foot Cube of the object.

Reactions​

Reflexive Antennae. Trigger: An attack roll hits the rust monster. Response: The rust monster uses Antennae.