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Bone Devil

Static high-resolution pixel-art portrait of Bone Devil.

Large Fiend (Devil), Lawful Evil

AC 16 Initiative +7 (17) HP 161 (17d10 + 68) Speed 40 ft., Fly 40 ft.

Ability Scores

AbilityScoreModifierSave
Str18+4+8
Dex16+3+3
Con18+4+4
Int13+1+5
Wis14+2+6
Cha16+3+7

Skills Deception +7, Insight +6 Resistances Cold Immunities Fire, Poison; Poisoned Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12 Languages Infernal; telepathy 120 ft. CR 9 (XP 5,000; PB +4)

Traits​

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions​

Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.

Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.

Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison

damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.