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Ice Devil

Static high-resolution pixel-art portrait of Ice Devil.

Large Fiend (Devil), Lawful Evil

AC 18 Initiative +7 (17) HP 228 (24d10 + 96) Speed 40 ft.

Ability Scores

AbilityScoreModifierSave
Str21+5+5
Dex14+2+7
Con18+4+9
Int18+4+4
Wis15+2+7
Cha18+4+9

Skills Insight +7, Perception +7, Persuasion +9 Immunities Cold, Fire, Poison; Poisoned Senses Blindsight 120 ft.; Passive Perception 17 Languages Infernal; telepathy 120 ft. CR 14 (XP 11,500; PB +5)

Traits​

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions​

Multiattack. The devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.

Ice Spear. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 30/120 ft. Hit: 14 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can’t take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. Hit or Miss: The spear magically returns to the devil’s hand immediately after a ranged attack.

Tail. Melee Attack Roll: +10, reach 10 ft. Hit: 15 (3d6 + 5) Bludgeoning damage plus 18 (4d8) Cold damage.

Ice Wall (Recharge 6). The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).