Sprite

Tiny Fey, Neutral Good
AC 15 Initiative +4 (14) HP 10 (4d4) Speed 10 ft., Fly 40 ft.
Ability Scores
| Ability | Score | Modifier | Save |
|---|---|---|---|
| Str | 3 | −4 | −4 |
| Dex | 18 | +4 | +4 |
| Con | 10 | +0 | +0 |
| Int | 14 | +2 | +2 |
| Wis | 13 | +1 | +1 |
| Cha | 11 | +0 | +0 |
Skills Perception +3, Stealth +8 Senses Passive Perception 13 Languages Common, Elvish, Sylvan CR 1/4 (XP 50; PB +2)
Actions
Needle Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.
Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn.
Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target’s emotions and alignment.
Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.