Skip to main content

Tough Boss

Static high-resolution pixel-art portrait of Tough Boss.

Medium or Small Humanoid, Neutral

AC 16 Initiative +2 (12) HP 82 (11d8 + 33) Speed 30 ft.

Ability Scores

AbilityScoreModifierSave
Str17+3+5
Dex14+2+2
Con16+3+5
Int11+0+0
Wis10+0+0
Cha11+0+2

Gear Chain Mail, Heavy Crossbow, Warhammer Senses Passive Perception 10 Languages Common plus one other language CR 4 (XP 1,100; PB +2)

Traits​

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions​

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.