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Tough

Static high-resolution pixel-art portrait of Tough.

Medium or Small Humanoid, Neutral

AC 12 Initiative +1 (11) HP 32 (5d8 + 10) Speed 30 ft.

Ability Scores

AbilityScoreModifierSave
Str15+2+2
Dex12+1+1
Con14+2+2
Int10+0+0
Wis10+0+0
Cha11+0+0

Gear Heavy Crossbow, Leather Armor, Mace Senses Passive Perception 10 Languages Common CR 1/2 (XP 100; PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.