Skip to main content

Sphinx of Wonder

Static high-resolution pixel-art portrait of Sphinx of Wonder.

Tiny Celestial, Lawful Good

AC 13 Initiative +3 (13) HP 24 (7d4 + 7) Speed 20 ft., Fly 40 ft.

Ability Scores

AbilityScoreModifierSave
Str6−2−2
Dex17+3+3
Con13+1+1
Int15+2+2
Wis12+1+1
Cha11+0+0

Skills Arcana +4, Religion +4, Stealth +5 Resistances Necrotic, Psychic, Radiant Senses Darkvision 60 ft.; Passive Perception 11 Languages Celestial, Common CR 1 (XP 200; PB +2)

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.