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Archmage

Static high-resolution pixel-art portrait of Archmage.

Medium or Small Humanoid (Wizard), Neutral

AC 17 Initiative +7 (17) HP 170 (31d8 + 31) Speed 30 ft.

Ability Scores

AbilityScoreModifierSave
Str10+0+0
Dex14+2+2
Con12+1+1
Int20+5+9
Wis15+2+6
Cha16+3+3

Skills Arcana +13, History +9, Perception +6 Immunities Psychic; Charmed (with Mind Blank) Gear Wand Senses Passive Perception 16 Languages Common plus five other languages CR 12 (XP 8,000; PB +4)

Traits​

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions​

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation 2/Day Each: Fly, Lightning Bolt (level 7 version) 1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport

Bonus Actions​

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions​

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.