Luz
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Truco de evocación (bardo, clérigo, hechicero, mago)
| Tiempo de lanzamiento | Alcance | Componentes | Duración |
|---|---|---|---|
| Acción | Toque | V, M (una luciérnaga o musgo fosfores - cente) | 1 hora |
Tocas un objeto Grande o más pequeño que nadie lleve o vista. Hasta que el conjuro termine, el objeto emitirá luz brillante en un radio de 6 m y luz tenue otros 6 m más allá. La luz puede tener el color que desees.
Tapar completamente el objeto con un material opaco bloqueará la luz. El conjuro termina si lo vuelves a lanzar.
Evocation Cantrip (Bard, Cleric, Sorcerer, Wizard)
Properties
| Field | Value |
|---|---|
| Range | Self |
| Casting Time | Action |
| Components | V, S, M (incense worth 250+ GP, which |
| Range | Touch the spell consumes, and four ivory strips worth 50+ |
| Components | V, M (a firefly or phosphorescent moss) GP each) |
| Duration | 1 hour |
| Duration | Instantaneous |
Name or describe a famous person, place, or object. The spell brings to your mind a brief summary of the significant lore about that famous thing, as described by the GM. The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise and detailed the information you receive is. That information is accurate but might be couched in figurative language or poetry, as determined by the GM. If the famous thing you chose isn’t actually famous, you hear sad musical notes played on a trombone, and the spell fails.